<?xml version="1.0" ?>
<soundpack>
	<sounds size="72">
		<sound bank="1" filename="m_title.mpc" format="mpc" group="1" label="m_title" loop="no" priority="1" uid="0"/>
		<sound bank="1" filename="m_achievement.mpc" format="mpc" group="1" label="m_achievement" loop="no" priority="1" uid="1"/>
		<sound bank="1" filename="m_quest_complete.mpc" format="mpc" group="1" label="m_quest_complete" loop="no" priority="1" uid="2"/>
		<sound bank="1" filename="m_levelup.mpc" format="mpc" group="1" label="m_levelup" loop="no" priority="1" uid="3"/>
		<sound bank="1" filename="m_lose.mpc" format="mpc" group="1" label="m_lose" loop="no" priority="1" uid="4"/>
		<sound bank="2" filename="m_theme_gameplay1.mpc" format="mpc" group="1" label="m_theme_gameplay1" loop="no" priority="1" uid="5"/>
		<sound bank="2" filename="m_theme_gameplay2.mpc" format="mpc" group="1" label="m_theme_gameplay2" loop="no" priority="1" uid="6"/>
		<sound bank="2" filename="m_theme_gameplay3.mpc" format="mpc" group="1" label="m_theme_gameplay3" loop="no" priority="1" uid="7"/>
		<sound bank="2" filename="m_theme_gameplay4.mpc" format="mpc" group="1" label="m_theme_gameplay4" loop="no" priority="1" uid="8"/>
		<sound bank="2" filename="m_fishing_hunting.mpc" format="mpc" group="1" label="m_fishing_hunting" loop="yes" priority="1" uid="9"/>
		<sound bank="2" filename="m_shop.mpc" format="mpc" group="1" label="m_shop" loop="yes" priority="1" uid="10"/>
		<sound bank="2" filename="m_disaster.mpc" format="mpc" group="1" label="m_disaster" loop="yes" priority="1" uid="11"/>
		<sound bank="2" filename="m_nugget_discovery.vxn" format="vxn" group="1" label="m_nugget_discovery" loop="yes" priority="1" uid="12"/>
		<sound bank="5" filename="sfx_character_select_male.mpc" format="mpc" group="2" label="sfx_character_select_male" loop="no" priority="1" uid="13"/>
		<sound bank="5" filename="sfx_character_select_female.mpc" format="mpc" group="2" label="sfx_character_select_female" loop="no" priority="1" uid="14"/>
		<sound bank="5" filename="sfx_menu_highlight.mpc" format="mpc" group="2" label="sfx_menu_highlight" loop="no" priority="1" uid="15"/>
		<sound bank="5" filename="sfx_menu_cancel.mpc" format="mpc" group="2" label="sfx_menu_cancel" loop="no" priority="1" uid="16"/>
		<sound bank="5" filename="sfx_menu_confirm.mpc" format="mpc" group="2" label="sfx_menu_confirm" loop="no" priority="1" uid="17"/>
		<sound bank="5" filename="sfx_menu_open.mpc" format="mpc" group="2" label="sfx_menu_open" loop="no" priority="1" uid="18"/>
		<sound bank="5" filename="sfx_menu_close.mpc" format="mpc" group="2" label="sfx_menu_close" loop="no" priority="1" uid="19"/>
		<sound bank="5" filename="sfx_menu_pause.mpc" format="mpc" group="2" label="sfx_menu_pause" loop="no" priority="1" uid="20"/>
		<sound bank="5" filename="sfx_menu_unpause.mpc" format="mpc" group="2" label="sfx_menu_unpause" loop="no" priority="1" uid="21"/>
		<sound bank="5" filename="sfx_loot_bonus_levelup.mpc" format="mpc" group="2" label="sfx_loot_bonus_levelup" loop="no" priority="1" uid="22"/>
		<sound bank="5" filename="sfx_menu_bag_open.mpc" format="mpc" group="2" label="sfx_menu_bag_open" loop="no" priority="1" uid="23"/>
		<sound bank="5" filename="sfx_menu_bag_close.mpc" format="mpc" group="2" label="sfx_menu_bag_close" loop="no" priority="1" uid="24"/>
		<sound bank="5" filename="sfx_menu_mail_incoming.mpc" format="mpc" group="2" label="sfx_menu_mail_incoming" loop="no" priority="1" uid="25"/>
		<sound bank="5" filename="sfx_menu_mail_open.mpc" format="mpc" group="2" label="sfx_menu_mail_open" loop="no" priority="1" uid="26"/>
		<sound bank="5" filename="sfx_menu_mail_close.mpc" format="mpc" group="2" label="sfx_menu_mail_close" loop="no" priority="1" uid="27"/>
		<sound bank="5" filename="sfx_shop_open.mpc" format="mpc" group="2" label="sfx_shop_open" loop="no" priority="1" uid="28"/>
		<sound bank="5" filename="sfx_shop_close.mpc" format="mpc" group="2" label="sfx_shop_close" loop="no" priority="1" uid="29"/>
		<sound bank="5" filename="sfx_shop_category_highlight.mpc" format="mpc" group="2" label="sfx_shop_category_highlight" loop="no" priority="1" uid="30"/>
		<sound bank="5" filename="sfx_shop_category_select.mpc" format="mpc" group="2" label="sfx_shop_category_select" loop="no" priority="1" uid="31"/>
		<sound bank="5" filename="sfx_shop_object_highlight.mpc" format="mpc" group="2" label="sfx_shop_object_highlight" loop="no" priority="1" uid="32"/>
		<sound bank="5" filename="sfx_shop_object_locked.mpc" format="mpc" group="2" label="sfx_shop_object_locked" loop="no" priority="1" uid="33"/>
		<sound bank="5" filename="sfx_shop_object_buy.mpc" format="mpc" group="2" label="sfx_shop_object_buy" loop="no" priority="1" uid="34"/>
		<sound bank="0" filename=" " group="0" label=" " uid="35"/>
		<sound bank="3" filename="sfx_amb_countryside_1.mpc" format="mpc" group="5" label="sfx_amb_countryside_1" loop="yes" priority="1" uid="36"/>
		<sound bank="5" filename="sfx_quest_new.mpc" format="mpc" group="2" label="sfx_quest_new" loop="no" priority="1" uid="37"/>
		<sound bank="0" filename="sfx_task_complete.mpc" format="mpc" group="0" label="sfx_task_complete" loop="no" priority="1" uid="38"/>
		<sound bank="5" filename="sfx_new_achievement.mpc" format="mpc" group="2" label="sfx_new_achievement" loop="no" priority="1" uid="39"/>
		<sound bank="5" filename="sfx_action_cancel.mpc" format="mpc" group="2" label="sfx_action_cancel" loop="no" priority="1" uid="40"/>
		<sound bank="4" filename="sfx_examine.mpc" format="mpc" group="2" label="sfx_examine" loop="no" priority="1" uid="41"/>
		<sound bank="4" filename="sfx_plant.mpc" format="mpc" group="4" label="sfx_plant" loop="no" priority="1" uid="42"/>
		<sound bank="4" filename="sfx_plant_collect.mpc" format="mpc" group="4" label="sfx_plant_collect" loop="no" priority="1" uid="43"/>
		<sound bank="4" filename="sfx_wooden_crate_supply.mpc" format="mpc" group="4" label="sfx_wooden_crate_supply" loop="no" priority="1" uid="44"/>
		<sound bank="4" filename="sfx_money.mpc" format="mpc" group="2" label="sfx_money" loop="no" priority="1" uid="45"/>
		<sound bank="4" filename="sfx_wooden_log_collect.mpc" format="mpc" group="2" label="sfx_wooden_log_collect" loop="no" priority="1" uid="46"/>
		<sound bank="4" filename="sfx_food_collect.mpc" format="mpc" group="2" label="sfx_food_collect" loop="no" priority="1" uid="47"/>
		<sound bank="4" filename="sfx_money_bag_collect.mpc" format="mpc" group="2" label="sfx_money_bag_collect" loop="no" priority="1" uid="48"/>
		<sound bank="4" filename="sfx_morale_collect.mpc" format="mpc" group="2" label="sfx_morale_collect" loop="no" priority="1" uid="49"/>
		<sound bank="4" filename="sfx_energy_collect.mpc" format="mpc" group="2" label="sfx_energy_collect" uid="50"/>
		<sound bank="4" filename="sfx_star_collect.mpc" format="mpc" group="2" label="sfx_star_collect" loop="no" priority="1" uid="51"/>
		<sound bank="4" filename="sfx_object_info.mpc" format="mpc" group="2" label="sfx_object_info" loop="no" priority="1" uid="52"/>
		<sound bank="4" filename="sfx_object_loot_appear.mpc" format="mpc" group="2" label="sfx_object_loot_appear" loop="no" priority="1" uid="53"/>
		<sound bank="4" filename="sfx_object_move.mpc" format="mpc" group="4" label="sfx_object_move" loop="no" priority="1" uid="54"/>
		<sound bank="4" filename="sfx_object_place.mpc" format="mpc" group="4" label="sfx_object_place" loop="no" priority="1" uid="55"/>
		<sound bank="4" filename="sfx_build.mpc" format="mpc" group="4" label="sfx_build" loop="no" priority="1" uid="56"/>
		<sound bank="4" filename="sfx_fishing_out.mpc" format="mpc" group="4" label="sfx_fishing_out" loop="no" priority="1" uid="57"/>
		<sound bank="4" filename="sfx_interact_npc.mpc" format="mpc" group="4" label="sfx_interact_npc" loop="no" priority="1" uid="58"/>
		<sound bank="4" filename="sfx_mining.mpc" format="mpc" group="4" label="sfx_mining" loop="no" priority="1" uid="59"/>
		<sound bank="4" filename="sfx_chop.mpc" format="mpc" group="4" label="sfx_chop" loop="no" priority="1" uid="60"/>
		<sound bank="4" filename="sfx_animal_interact.mpc" format="mpc" group="4" label="sfx_animal_interact" loop="no" priority="1" uid="61"/>
		<sound bank="4" filename="sfx_dig.mpc" format="mpc" group="4" label="sfx_dig" loop="no" priority="1" uid="62"/>
		<sound bank="4" filename="sfx_hunting_shot_1.mpc" format="mpc" group="3" label="sfx_hunting_shot_1" loop="no" priority="1" uid="63"/>
		<sound bank="4" filename="sfx_footstep_walk_1.mpc" format="mpc" group="3" label="sfx_footstep_walk_1" loop="no" priority="1" uid="64"/>
		<sound bank="4" filename="sfx_footstep_walk_2.mpc" format="mpc" group="3" label="sfx_footstep_walk_2" loop="no" priority="1" uid="65"/>
		<sound bank="4" filename="sfx_footstep_walk_3.mpc" format="mpc" group="3" label="sfx_footstep_walk_3" loop="no" priority="1" uid="66"/>
		<sound bank="4" filename="sfx_footstep_walk_4.mpc" format="mpc" group="3" label="sfx_footstep_walk_4" loop="no" priority="1" uid="67"/>
		<sound bank="4" filename="sfx_dynamite_fuse.mpc" format="mpc" group="4" label="sfx_dynamite_fuse" loop="no" priority="1" uid="68"/>
		<sound bank="4" filename="sfx_dynamite_explosion.mpc" format="mpc" group="4" label="sfx_dynamite_explosion" loop="no" priority="1" uid="69"/>
		<sound bank="4" filename="sfx_nugget_pop_up.mpc" format="mpc" group="2" label="sfx_nugget_pop_up" loop="no" priority="1" uid="70"/>
		<sound bank="4" filename="sfx_touch_nugget.mpc" format="mpc" group="2" label="sfx_touch_nugget" loop="no" priority="1" uid="71"/>
	</sounds>
	<groups size="5">
		<group bus="MUSIC" name="MUSIC" pos3d="no" uid="1"/>
		<group bus="sfx" name="sfx_int" pos3d="no" uid="2"/>
		<group bus="sfx" name="sfx_3D_pitched" pos3d="yes" uid="3"/>
		<group bus="sfx" name="sfx_3D" pos3d="yes" uid="4"/>
		<group bus="sfx" name="sfx_amb" pos3d="no" uid="5"/>
	</groups>
	<groupmasks size="0"/>
	<banks size="5">
		<bank behaviour="do nothing" maxplaybacks="1" name="MUSIC_INT" uid="1"/>
		<bank behaviour="do nothing" maxplaybacks="1" name="MUSIC_IG" uid="2"/>
		<bank behaviour="do nothing" maxplaybacks="1" name="AMBIENCE SFX" uid="3"/>
		<bank behaviour="steal oldest" maxplaybacks="5" name="SFX" uid="4"/>
		<bank behaviour="steal oldest" maxplaybacks="3" name="INTERFACE" uid="5"/>
	</banks>
	<events size="1">
		<event label="sfx_footstep_walk" params="2" type="random" uid="0" value="66,67"/>
	</events>
</soundpack>
