<?xml version="1.0" ?>
<soundpack>
	<config apiversion="1.1.0" console="iOS" descriptorversion="1.1.0" mixingrate="Default" nameofgame="ASPHALT EXPLOSION" outputmode="Default"/>
	<sounds size="567">
		<sound bank="UI_MENU" bus="AUX2" format="adpcm" group="sfx_ui" label="na" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" bus="AUX2" format="adpcm" group="sfx_ui" label="beep" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_select" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" filename="sfx_ui_confirm.wav" format="adpcm" group="sfx_ui" label="sfx_ui_confirm" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" filename="sfx_ui_confirm.wav" format="adpcm" group="music" label="sfx_ui_music_confirm" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_error" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_pay_skip" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_pause" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_countdown" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_continue" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_menu_window_close" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_achievements" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_inbox" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_back" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_buy" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="mpc" group="sfx_ui" label="sfx_ui_buy_camera" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_custom_decal" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_custom_plate" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_custom_spray" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_customize" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_dealer" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_gameloft_live" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_mode_boss_fight" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_mode" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_next" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_options" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-4" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_run" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-4" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_retry" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_upgrades" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_upgrade_nitro" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_upgrade_accel" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_upgrade_engine" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_hurry_up" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" filename="sfx_ui_countdown.wav" format="adpcm" group="sfx_ui" label="sfx_ui_countdown_hurry" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_slide_left" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_slide_right" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_zoom_in" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_zoom_out" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_map_flash_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_map_flash_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_map_flash_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_map_flash_4" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_map_flash_5" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-1.5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_star_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-1.5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_star_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-1.5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_star_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-1.5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_star_shine_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-1.5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_star_shine_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-1.5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_star_shine_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_debrief_whoosh_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_debrief_whoosh_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_debrief_whoosh_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_debrief_text" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_multiplier_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_multiplier_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_multiplier_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-2" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_checkpoint" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-8" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_get_ready" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_tutorial_arrow" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_boost_early" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_boost_perfect" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_boost_late" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_car_select" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-9" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_count_click" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_level_up" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_item_whoosh_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_item_whoosh_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_item_whoosh_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_item_whoosh_4" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_camera_whoosh_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_camera_whoosh_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_camera_whoosh_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-6" bus="AUX2" format="vxn" group="sfx_ui" label="sfx_pause_whoosh" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" filename="sfx_ui_confirm.wav" format="adpcm" group="music" label="sfx_vol_slider_music" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" filename="sfx_ui_confirm.wav" format="adpcm" group="sfx_ambiance" label="sfx_vol_slider_sfx" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-7" bus="AUX2" filename="sfx_ui_confirm.wav" format="adpcm" group="voice" label="sfx_vol_slider_vo" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_cone_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_cone_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_cone_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_oil_barrel_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_oil_barrel_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_oil_barrel_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_sign_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_sign_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_sign_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_wood_barrier_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_wood_barrier_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_wood_barrier_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_wood_crate_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_wood_crate_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_wood_crate_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_obstacle_miss_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_obstacle_miss_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_obstacle_miss_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_metal_barrel_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_metal_barrel_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_metal_barrel_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_break_sign_large" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_wrecking_ball_move_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_wrecking_ball_move_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_wrecking_ball_move_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_wrecking_ball_drop_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_wrecking_ball_drop_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_wrecking_ball_drop_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_rockstacle_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_rockstacle_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_rockstacle_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-2" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_breakable_passby_loop" loadingflags="none" loop="yes" maxdistance="20" priority="1" refdistance="1"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_slow_container_drop_start" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_slow_container_drop" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_boat_drop" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_boat_drop_flipped" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_log_drop" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_log_drop_flipped" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_rockslide" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_bus_wrecking_ball" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_two_chopper_crash" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_plane_crash" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-2" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_plane_crash_flipped" loadingflags="none" loop="no" priority="10"/>
		<sound bank="AMBIENCE" basegain="-6" bus="AUX1" format="mpc" group="sfx_ambiance" label="sfx_ambience_beach" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="AMBIENCE" basegain="-6" bus="AUX1" format="mpc" group="sfx_ambiance" label="sfx_ambience_tunnel" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="AMBIENCE" basegain="-6" bus="AUX1" format="mpc" group="sfx_ambiance" label="sfx_ambience_garage" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1.5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_money_pickup" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1.5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_collect_nitro_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1.5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_collect_nitro_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1.5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_collect_nitro_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1.5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_collect_nitro_4" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1.5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_collect_nitro_5" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-9" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_nitro_ready" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" filename="sfx_stunt_popup_lvl_1.wav" format="adpcm" group="sfx_ui" label="sfx_stunt_lvl_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" filename="sfx_stunt_popup_lvl_2.wav" format="adpcm" group="sfx_ui" label="sfx_stunt_lvl_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" filename="sfx_stunt_popup_lvl_3.wav" format="adpcm" group="sfx_ui" label="sfx_stunt_lvl_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-3" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_stunt_popup_lvl_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-3" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_stunt_popup_lvl_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-3" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_stunt_popup_lvl_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_4" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_5" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_6" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_7" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_8" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_9" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_10" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_11" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_12" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_13" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_14" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-6" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_combo_counter_15" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-3" bus="AUX1" fadeonstop="1" format="vxn" group="sfx_ui" label="sfx_slow_down" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-3" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_booster_invincible_active" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_booster_invincible_popup" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_booster_x2_popup" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_booster_comboextend_popup" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-5" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_booster_nitrofill_popup" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-4" bus="AUX1" format="adpcm" group="sfx_ui" label="sfx_pickup_premium" loadingflags="none" loop="no" priority="1"/>
		<sound bank="ENGINE_MAIN" basegain="-5" bus="AUX1" format="vxn" group="sfx_main_nitro" label="sfx_nitro_boost" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="ENGINE_MAIN" basegain="-5" bus="AUX1" format="adpcm" group="sfx_main_nitro" label="sfx_nitro_boost_stop" loadingflags="none" loop="no" priority="1"/>
		<sound bank="ENGINE_MAIN" basegain="-7.5" bus="AUX2" fadeonstop="1" filename="sfx_slo_mo_start.wav" format="adpcm" group="sfx_main_nitro" label="sfx_engine_slow_down_ferrari_f458" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="ENGINE_MAIN" basegain="-7.5" bus="AUX2" fadeonstop="1" format="adpcm" group="sfx_main_nitro" label="sfx_slo_mo_start" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_slow" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_fast" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-5" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_fast_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-5" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_fast_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-5" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_fast_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-5" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_fast_4" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-5" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_fast_5" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-5" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_ramp_fast_6" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-6" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_change_lane_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-6" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_change_lane_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-6" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_change_lane_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-5" bus="AUX1" fadeonplay="1" fadeonstop="1" format="vxn" group="sfx_main_tire" label="sfx_am_jumpwind_01" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_drafting" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8" bus="AUX1" fadeonplay="0.5" fadeonstop="1" format="adpcm" group="sfx_main_tire" label="sfx_drafting_loop" loadingflags="load to ram" loop="yes" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_grind_impact_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_grind_impact_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_grind_impact_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_main_tire" label="sfx_grind_loop" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_jump" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_jump_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_jump_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_jump_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_jump_4" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_jump_5" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_jump_6" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-8.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_land_from_spin" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-10.5" bus="AUX1" format="adpcm" group="sfx_impact_stereo" label="sfx_takedown_1" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-10.5" bus="AUX1" format="adpcm" group="sfx_impact_stereo" label="sfx_takedown_2" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-10.5" bus="AUX1" format="adpcm" group="sfx_impact_stereo" label="sfx_takedown_3" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-10.5" bus="AUX1" format="adpcm" group="sfx_impact_stereo" label="sfx_takedown_4" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-10.5" bus="AUX1" format="adpcm" group="sfx_impact_stereo" label="sfx_takedown_5" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-10.5" bus="AUX1" format="adpcm" group="sfx_impact_stereo" label="sfx_takedown_6" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-7.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_heavy_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-7.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_heavy_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-7.5" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_heavy_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_impact_crashcam_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_impact_crashcam_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_impact_crashcam_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_impact_crashcam_4" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_impact_crashcam_5" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_impact_crashcam_6" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_npc_non_engine" label="sfx_hydroplane" loadingflags="none" loop="no" priority="1"/>
		<sound bank="OBJECT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_helicopter_flyby" loadingflags="none" loop="no" priority="1"/>
		<sound bank="OBJECT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_helicopter_near_pass" loadingflags="none" loop="no" priority="1"/>
		<sound bank="OBJECT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_helicopter_near_pass_flipped" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_npc_non_engine" label="sfx_siren_loop" loadingflags="load to ram" loop="yes" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_near_miss_car_1" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_near_miss_car_2" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_near_miss_car_3" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_near_miss_truck_1" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_near_miss_truck_2" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_near_miss_truck_3" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_passby_car_1" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_passby_car_2" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_passby_car_3" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_passby_truck_1" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_passby_truck_2" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_passby_truck_3" loadingflags="load to ram" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_explosion_car_1" loadingflags="none" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_explosion_car_2" loadingflags="none" loop="no" maxdistance="500" priority="1" refdistance="1"/>
		<sound bank="OBJECT" basegain="-3" bus="AUX1" filename="sfx_explosion_car_1.wav" format="adpcm" group="sfx_objects" label="sfx_explosion_tanker_stopped" loadingflags="none" loop="no" priority="10"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_explosion_tanker" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_explosion_tanker_flipped" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_explosion_tanker_swerve" loadingflags="none" loop="no" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" format="adpcm" group="sfx_passby" label="sfx_truck_crash_car" loadingflags="none" loop="no" priority="1"/>
		<sound bank="OBJECT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_police_drive_in_1" loadingflags="none" loop="no" priority="10"/>
		<sound bank="OBJECT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_objects" label="sfx_police_drive_in_2" loadingflags="none" loop="no" priority="10"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" fadeonplay="0.1" fadeonstop="1" format="adpcm" group="sfx_main_tire" label="sfx_drift_loop_1" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="CAR_MAIN" basegain="-3" bus="AUX1" fadeonplay="0.1" fadeonstop="1" format="adpcm" group="sfx_main_tire" label="sfx_drift_loop_2" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_getaway_start" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonplay="1" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_getaway_good" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonplay="1" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_getaway_bad" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_playground_start" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_playground_good" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_playground_bad" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_destruction_start" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_destruction_good" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_destruction_bad" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_intro_boss" loadingflags="none" loop="no" priority="1"/>
		<sound bank="OBJECT" basegain="-3" bus="AUX2" fadeonstop="6" format="adpcm" group="sfx_objects" label="sfx_outro_sweeper" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-3" bus="AUX2" fadeonstop="6" format="adpcm" group="sfx_fmv" label="sfx_intro_boost" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" filename="sfx_outro_getaway_fail.mpc" format="mpc" group="sfx_fmv" label="sfx_race_outro_busted" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" filename="sfx_outro_getaway_succeed.mpc" format="mpc" group="sfx_fmv" label="sfx_chase_outro_success" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" filename="sfx_outro_playground_succeed.mpc" format="mpc" group="sfx_fmv" label="sfx_outro_tutorial" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_outro_playground_fail" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_outro_boss_fail" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_outro_boss_succeed" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_outro_destruction_fail" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_outro_destruction_succeed" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_outro_daily_run" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-5" bus="AUX2" format="mpc" group="sfx_fmv" label="sfx_tutorial_intro" loadingflags="none" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-8" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_impact_small_1" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="IMPACT" basegain="-8" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_impact_small_2" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="IMPACT" basegain="-8" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_impact_small_3" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="IMPACT" basegain="-8" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_impact_small_4" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="IMPACT" basegain="-8" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_impact_small_5" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="IMPACT" basegain="-8" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_impact_small_6" loadingflags="load to ram" loop="no" maxpitchmod="2" minpitchmod="2" priority="1"/>
		<sound bank="IMPACT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_land_1" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_land_2" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_land_3" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_crash_land_4" loadingflags="load to ram" loop="no" priority="1"/>
		<sound bank="IMPACT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_big_impact_1" loadingflags="none" loop="no" maxpitchmod="100" minpitchmod="100" priority="1"/>
		<sound bank="IMPACT" basegain="-3" bus="AUX1" format="adpcm" group="sfx_impact_3d" label="sfx_big_impact_2" loadingflags="none" loop="no" maxpitchmod="100" minpitchmod="100" priority="1"/>
		<sound bank="AMBIENCE" basegain="-3" bus="AUX1" format="adpcm" group="sfx_wow_3d" label="sfx_wow_launch_whoosh_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="AMBIENCE" basegain="-3" bus="AUX1" format="adpcm" group="sfx_wow_3d" label="sfx_wow_launch_whoosh_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="AMBIENCE" basegain="-3" bus="AUX1" format="adpcm" group="sfx_wow_3d" label="sfx_wow_launch_whoosh_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_social" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_motion_comic_press" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_motion_comic_1" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_motion_comic_2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_motion_comic_3" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_motion_comic_4" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui_pause" label="sfx_checkpoint_popup" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1.5" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_checkpoint_time_pickup" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_countdown_timer" loadingflags="none" loop="no" priority="1"/>
		<sound bank="INGAME_ICON" basegain="-1" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_countdown_timer_double" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-3" bus="AUX2" format="adpcm" group="sfx_fmv" label="sfx_outro_checkpoint" loadingflags="none" loop="no" priority="1"/>
		<sound bank="UI_MENU" basegain="-3" bus="AUX2" format="adpcm" group="sfx_ui" label="sfx_ui_play" loadingflags="none" loop="no" priority="1"/>
		<sound bank="FMV" basegain="-6" bus="AUX2" fadeonstop="6" format="mpc" group="sfx_fmv" label="sfx_outro_getaway_far" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_apstart_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_apstart_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_low_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_low_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_apstart_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_apstart_low_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_apstart_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_apstart_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_low_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_low_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_med_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_apstart_med_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_low_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_low_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_low_06" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_med_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_med_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_apstart_med_06" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_closingin_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_closingin_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_closingin_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_closingin_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_closingin_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_closingin_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_closingin_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_closingin_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_closingin_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_closingin_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_closingin_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_closingin_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_high_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_high_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_high_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_high_06" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_closingin_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_lostsight_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_lostsight_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_lostsight_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_lostsight_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_lostsight_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_lostsight_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_lostsight_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_lostsight_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_lostsight_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_lostsight_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_lostsight_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_lostsight_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_high_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_high_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_high_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_low_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_lostsight_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_busted_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_busted_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_busted_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_busted_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_busted_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_busted_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_busted_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_busted_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_busted_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_busted_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_busted_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_busted_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_high_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_high_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_high_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_low_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_busted_med_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_escapes_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_escapes_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_escapes_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_escapes_low_02" loadingflags="none" loop="no" priority="1"/>
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		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_escapes_med_02" loadingflags="none" loop="no" priority="1"/>
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		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_jumps_high_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_jumps_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_jumps_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_jumps_low_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_jumps_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_jumps_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_jumps_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_jumps_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_dispatch_jumps_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_high_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_high_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_high_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_jumps_med_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_roof_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_roof_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_cop_roof_high_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_roof_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_roof_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_roof_high_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_roof_high_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_roof_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_roof_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_roof_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_high_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_high_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_high_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_high_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_low_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_low_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_low_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_low_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_med_01" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_med_02" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_med_03" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_med_04" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_med_05" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_med_06" loadingflags="none" loop="no" priority="1"/>
		<sound bank="VFX" basegain="-1.5" bus="AUX2" format="mpc" group="voice" label="vo_getaway_girl_combo_med_07" loadingflags="none" loop="no" priority="1"/>
		<sound bank="MUSIC" basegain="-9" fadeonstop="1" filename="m_menu.mpc" format="mpc" group="m_ui" label="m_menu1" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="MUSIC" basegain="-5" fadeonstop="1" filename="m_debrief.vxn" format="vxn" group="m_ui" label="m_debrief" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="MUSIC" basegain="-7" filename="m_KingOfTheStreets.mpc" format="mpc" group="m_radio" label="m_ingame1" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="MUSIC" basegain="-7" filename="m_OnTheRun.mpc" format="mpc" group="m_radio" label="m_ingame2" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="MUSIC" basegain="-7" filename="m_boss.mpc" format="mpc" group="m_radio" label="m_boss" loadingflags="none" loop="yes" priority="1"/>
	</sounds>
	<groups size="25">
		<group bus="Master" enable="yes" fadeonplay="0.05" fadeonstop="0.8" killonresume="no" mode3d="no" name="master"/>
		<group bus="Master" enable="yes" killonresume="no" mode3d="no" name="sfx" parent="master"/>
		<group basegain="-3" bus="Master" enable="yes" fadeonplay="0" fadeonstop="0" killonresume="no" mode3d="no" name="voice" parent="master"/>
		<group bus="Master" enable="yes" killonresume="no" mode3d="no" name="music" parent="master"/>
		<group bus="Master" enable="yes" killonresume="no" mode3d="no" name="m_ui" parent="music"/>
		<group bus="Master" enable="yes" killonresume="no" mode3d="no" name="m_radio" parent="music"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_ui" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_ui_pause" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="relative" name="sfx_main_engine" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_main_tire" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="relative" name="sfx_main_nitro" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="relative" name="sfx_npc_engine" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="yes" name="sfx_npc_non_engine" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="voice" parent="sfx"/>
		<group bus="Master" enable="yes" fadeonstop="2" mode3d="no" name="sfx_fmv" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="yes" name="sfx_passby" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_ambiance" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_ingame_icon" parent="sfx"/>
		<group bus="AUX1" enable="yes" mode3d="yes" name="sfx_impact_3d" parent="sfx"/>
		<group bus="AUX1" enable="yes" mode3d="no" name="sfx_impact_stereo" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_engine_2D" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="yes" name="sfx_wow_3d" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_wow_stereo" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="yes" name="sfx_objects" parent="sfx"/>
		<group bus="Master" enable="yes" mode3d="no" name="sfx_intro" parent="sfx"/>
	</groups>
	<banks size="16">
		<bank behaviour="steal oldest" label="default" maxplaybacks="50" threshold="0"/>
		<bank behaviour="steal oldest" label="MUSIC" maxplaybacks="4" parent="default" priority="110" threshold="0"/>
		<bank behaviour="steal oldest" label="IMPACT" maxplaybacks="4" parent="default" priority="60" threshold="0"/>
		<bank behaviour="steal oldest" label="OBJECT" maxplaybacks="8" parent="default" priority="100" threshold="0"/>
		<bank behaviour="do nothing" label="ENGINE_MAIN" maxplaybacks="8" parent="default" priority="70" threshold="0"/>
		<bank behaviour="do nothing" label="ENGINE_NPC" maxplaybacks="2" parent="default" priority="70" threshold="0"/>
		<bank behaviour="steal oldest" label="UI_MENU" maxplaybacks="5" parent="default" priority="50" threshold="0"/>
		<bank behaviour="steal oldest" label="INGAME_ICON" maxplaybacks="3" parent="default" priority="40" threshold="0"/>
		<bank behaviour="do nothing" label="CAR_MAIN_LOOP" maxplaybacks="5" parent="default" priority="80" threshold="0"/>
		<bank behaviour="steal oldest" label="CAR_MAIN" maxplaybacks="5" parent="default" priority="80" threshold="0"/>
		<bank behaviour="steal oldest" label="CAR_NPC" maxplaybacks="7" parent="default" priority="80" threshold="0"/>
		<bank behaviour="steal oldest" label="AMBIENCE" maxplaybacks="5" parent="default" priority="70" threshold="0"/>
		<bank behaviour="do nothing" label="VFX" maxplaybacks="1" parent="default" priority="90" threshold="0"/>
		<bank behaviour="steal oldest" label="FMV" maxplaybacks="2" parent="default" priority="30" threshold="0"/>
		<bank behaviour="steal oldest" label="SKID" maxplaybacks="2" parent="default" priority="30" threshold="0"/>
		<bank behaviour="steal oldest" label="sfx_foley" maxplaybacks="8" parent="default" priority="30" threshold="0"/>
	</banks>
	<events size="352">
		<event label="ev_music_ingame" params="1" type="random" value="m_ingame1,m_ingame2"/>
		<event label="ev_music_menu" params="1" type="random" value="m_menu1"/>
		<event label="ev_crash_heavy" params="2" type="random" value="sfx_crash_impact_small_1,sfx_crash_impact_small_2,sfx_crash_impact_small_3,sfx_crash_impact_small_4,sfx_crash_impact_small_5,sfx_crash_impact_small_6"/>
		<event label="ev_crash_small" params="4" type="random" value="sfx_crash_impact_small_1,sfx_crash_impact_small_2,sfx_crash_impact_small_3,sfx_crash_impact_small_4,sfx_crash_impact_small_5,sfx_crash_impact_small_6"/>
		<event label="ev_takedown" params="4" type="random" value="sfx_takedown_1,sfx_takedown_2,sfx_takedown_3,sfx_takedown_4,sfx_takedown_5,sfx_takedown_6"/>
		<event label="ev_near_miss_car" params="2" type="random" value="sfx_near_miss_car_1,sfx_near_miss_car_2,sfx_near_miss_car_3"/>
		<event label="ev_breakable_passby" params="1" type="random" value="sfx_breakable_passby_loop"/>
		<event label="ev_passby_car" params="2" type="random" value="sfx_passby_car_1,sfx_passby_car_2,sfx_passby_car_3"/>
		<event label="ev_near_miss_truck" params="2" type="random" value="sfx_near_miss_truck_1,sfx_near_miss_truck_2,sfx_near_miss_truck_3"/>
		<event label="ev_passby_truck" params="2" type="random" value="sfx_passby_truck_1,sfx_passby_truck_2,sfx_passby_truck_3"/>
		<event label="ev_cross_street_truck" params="2" type="random" value="sfx_near_miss_truck_1,sfx_near_miss_truck_2,sfx_near_miss_truck_3"/>
		<event label="ev_cross_street_truck_crash" params="2" type="random" value="sfx_truck_crash_car"/>
		<event label="ev_cross_street_traffic" params="2" type="random" value="sfx_near_miss_car_1,sfx_near_miss_car_2,sfx_near_miss_car_3"/>
		<event label="ev_near_miss_obstacle" params="2" type="random" value="sfx_obstacle_miss_1,sfx_obstacle_miss_2,sfx_obstacle_miss_3"/>
		<event cooldowntype="time" cooldownvalue="0.2" label="ev_hit_cone" params="2" type="random" value="sfx_break_cone_1,sfx_break_cone_2,sfx_break_cone_3"/>
		<event cooldowntype="time" cooldownvalue="0.2" label="ev_hit_barrel" params="2" type="random" value="sfx_break_oil_barrel_1,sfx_break_oil_barrel_2,sfx_break_oil_barrel_3"/>
		<event cooldowntype="time" cooldownvalue="0.2" label="ev_hit_sign" params="2" type="random" value="sfx_break_sign_1,sfx_break_sign_2,sfx_break_sign_3"/>
		<event cooldowntype="time" cooldownvalue="0.2" label="ev_hit_wood_barrier" params="2" type="random" value="sfx_break_wood_barrier_1,sfx_break_wood_barrier_2,sfx_break_wood_barrier_3"/>
		<event cooldowntype="time" cooldownvalue="0.2" label="ev_hit_wood_crate" params="2" type="random" value="sfx_break_wood_crate_1,sfx_break_wood_crate_2,sfx_break_wood_crate_3"/>
		<event cooldowntype="time" cooldownvalue="0.2" label="ev_hit_metal_barrel" params="2" type="random" value="sfx_break_metal_barrel_1,sfx_break_metal_barrel_2,sfx_break_metal_barrel_3"/>
		<event label="ev_rockstacle" params="2" type="random" value="sfx_rockstacle_1,sfx_rockstacle_2,sfx_rockstacle_3"/>
		<event label="ev_change_lane" params="2" type="random" value="sfx_change_lane_1,sfx_change_lane_2,sfx_change_lane_3"/>
		<event label="ev_impact_crashcam" params="2" type="random" value="sfx_impact_crashcam_1,sfx_impact_crashcam_2,sfx_impact_crashcam_3,sfx_impact_crashcam_4,sfx_impact_crashcam_5,sfx_impact_crashcam_6"/>
		<event label="ev_explosion_car" params="1" type="random" value="sfx_explosion_car_1,sfx_explosion_car_2"/>
		<event label="ev_plane" params="1" type="random" value="sfx_hydroplane"/>
		<event label="ev_grind_impact" params="1" type="random" value="sfx_grind_impact_1,sfx_grind_impact_2,sfx_grind_impact_3"/>
		<event label="ev_drift" params="1" type="random" value="sfx_drift_loop_1,sfx_drift_loop_2"/>
		<event label="ev_corkscrew_jump_short" params="4" type="random" value="sfx_land_from_jump_1,sfx_land_from_jump_2,sfx_land_from_jump_3,sfx_land_from_jump_4,sfx_land_from_jump_5,sfx_land_from_jump_6"/>
		<event label="ev_corkscrew_jump_long" params="1" type="random" value="sfx_ramp_slow"/>
		<event label="ev_sfx_ramp_fast" params="4" type="random" value="sfx_ramp_fast_1,sfx_ramp_fast_2,sfx_ramp_fast_3,sfx_ramp_fast_4,sfx_ramp_fast_5,sfx_ramp_fast_6"/>
		<event label="ev_sfx_ramp_slow " params="1" type="random" value="sfx_engine_slow_down_ferrari_f458"/>
		<event label="ev_sfx_land_from_jump" params="4" type="random" value="sfx_land_from_jump_1,sfx_land_from_jump_2,sfx_land_from_jump_3,sfx_land_from_jump_4,sfx_land_from_jump_5,sfx_land_from_jump_6"/>
		<event label="ev_sfx_land_from_spin" params="4" type="random" value="sfx_land_from_jump_1,sfx_land_from_jump_2,sfx_land_from_jump_3,sfx_land_from_jump_4,sfx_land_from_jump_5,sfx_land_from_jump_6"/>
		<event label="ev_ui_skip" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_get_achievement" params="1" type="random" value="sfx_ui_continue"/>
		<event label="ev_combo_counter_1" params="1" type="random" value="sfx_combo_counter_1"/>
		<event label="ev_combo_counter_2" params="1" type="random" value="sfx_combo_counter_2"/>
		<event label="ev_combo_counter_3" params="1" type="random" value="sfx_combo_counter_3"/>
		<event label="ev_combo_counter_4" params="1" type="random" value="sfx_combo_counter_4"/>
		<event label="ev_combo_counter_5" params="1" type="random" value="sfx_combo_counter_5"/>
		<event label="ev_combo_counter_6" params="1" type="random" value="sfx_combo_counter_6"/>
		<event label="ev_combo_counter_7" params="1" type="random" value="sfx_combo_counter_7"/>
		<event label="ev_combo_counter_8" params="1" type="random" value="sfx_combo_counter_8"/>
		<event label="ev_combo_counter_9" params="1" type="random" value="sfx_combo_counter_9"/>
		<event label="ev_combo_counter_10" params="1" type="random" value="sfx_combo_counter_10"/>
		<event label="ev_combo_counter_11" params="1" type="random" value="sfx_combo_counter_11"/>
		<event label="ev_combo_counter_12" params="1" type="random" value="sfx_combo_counter_12"/>
		<event label="ev_combo_counter_13" params="1" type="random" value="sfx_combo_counter_13"/>
		<event label="ev_combo_counter_14" params="1" type="random" value="sfx_combo_counter_14"/>
		<event label="ev_combo_counter_15" params="1" type="random" value="sfx_combo_counter_15"/>
		<event label="ev_claim_reward" type="random" value="sfx_ui_continue"/>
		<event label="ev_pickup_premium" params="1" type="random" value="sfx_pickup_premium"/>
		<event label="ev_ui_item_whoosh" params="2" type="random" value="sfx_ui_item_whoosh_1,sfx_ui_item_whoosh_2,sfx_ui_item_whoosh_3,sfx_ui_item_whoosh_4"/>
		<event label="ev_camera_enter" params="2" type="random" value="sfx_ui_item_whoosh_1,sfx_ui_item_whoosh_2,sfx_ui_item_whoosh_3,sfx_ui_item_whoosh_4"/>
		<event cooldowntype="time" cooldownvalue="0.5" label="ev_camera_whoosh" params="2" type="random" value="sfx_camera_whoosh_1,sfx_camera_whoosh_2,sfx_camera_whoosh_3"/>
		<event label="ev_sfx_ui_slide" params="1" type="random" value="sfx_ui_slide_left,sfx_ui_slide_right"/>
		<event label="ev_tutorial_arrow" params="1" type="random" value="sfx_ui_tutorial_arrow"/>
		<event label="ev_ui_daily_events" params="1" type="random" value="sfx_ui_mode"/>
		<event label="ev_ui_zone_select" params="1" type="random" value="sfx_ui_mode"/>
		<event label="ev_ui_get_ready" params="1" type="random" value="sfx_get_ready"/>
		<event label="ev_ui_resume_countdown" params="1" type="random" value="sfx_ui_countdown"/>
		<event label="ev_ui_hurryup_countdown" params="1" type="random" value="sfx_ui_countdown_hurry"/>
		<event label="ev_ui_checkpoint" params="1" type="random" value="sfx_ui_checkpoint"/>
		<event label="ev_ui_score_multiplier" params="1" type="random" value="sfx_ui_multiplier_1,sfx_ui_multiplier_2,sfx_ui_multiplier_3"/>
		<event label="ev_ui_facebook" params="1" type="random" value="sfx_ui_gameloft_live"/>
		<event label="ev_ui_debrief_text" params="2" type="random" value="sfx_ui_debrief_whoosh_1,sfx_ui_debrief_whoosh_2,sfx_ui_debrief_whoosh_3"/>
		<event label="ev_tutorial_fmv_pause" params="1" type="random" value="sfx_pause_whoosh"/>
		<event label="ev_popup_close" params="1" type="random" value="sfx_ui_tutorial_arrow"/>
		<event label="ev_ui_upgrade_nitro" params="1" type="random" value="sfx_ui_upgrade_nitro"/>
		<event label="ev_ui_upgrade_accel" params="1" type="random" value="sfx_ui_upgrade_accel"/>
		<event label="ev_ui_upgrade_engine" params="1" type="random" value="sfx_ui_upgrade_engine"/>
		<event label="ev_sfx_collect_nitro" params="1" type="playlist" value="sfx_collect_nitro_1,sfx_collect_nitro_2,sfx_collect_nitro_3,sfx_collect_nitro_4,sfx_collect_nitro_5"/>
		<event label="ev_sfx_collect_rage" params="1" type="playlist" value="sfx_collect_nitro_1,sfx_collect_nitro_2,sfx_collect_nitro_3,sfx_collect_nitro_4,sfx_collect_nitro_5"/>
		<event label="ev_sfx_in_4cyl_rt2000" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_f450" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_ferrari_italia_458_v8" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_formula_one" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_m3_gt2_v8" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_v12_lamborghini" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_v6_na" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_v8_ruf" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_sfx_in_v8_z06" params="1" type="random" value="sfx_ui_select"/>
		<event label="ev_swat_van_drivein" params="1" type="random" value="sfx_near_miss_truck_1,sfx_near_miss_truck_2,sfx_near_miss_truck_3"/>
		<event label="ev_police_car_drivein" params="1" type="random" value="sfx_police_drive_in_1,sfx_police_drive_in_2"/>
		<event label="ev_police_car_hit_player" params="1" type="random" value="sfx_crash_impact_small_1,sfx_crash_impact_small_2,sfx_crash_impact_small_3,sfx_crash_impact_small_4,sfx_crash_impact_small_5,sfx_crash_impact_small_6"/>
		<event label="ev_boat_drop" params="1" type="random" value="sfx_boat_drop"/>
		<event label="ev_boat_drop_flipped" params="1" type="random" value="sfx_boat_drop_flipped"/>
		<event label="ev_log_drop" params="1" type="random" value="sfx_log_drop"/>
		<event label="ev_log_drop_flipped" params="1" type="random" value="sfx_log_drop_flipped"/>
		<event label="ev_explosion_tanker" params="1" type="random" value="sfx_explosion_tanker"/>
		<event label="ev_explosion_tanker_flipped" params="1" type="random" value="sfx_explosion_tanker_flipped"/>
		<event label="ev_explosion_tanker_swerve" params="1" type="random" value="sfx_explosion_tanker_swerve"/>
		<event label="ev_explosion_tanker_stopped" params="1" type="random" value="sfx_explosion_tanker_stopped"/>
		<event label="ev_wrecking_ball_move" params="2" type="random" value="sfx_wrecking_ball_move_1,sfx_wrecking_ball_move_2,sfx_wrecking_ball_move_3"/>
		<event label="ev_wrecking_ball_drop" params="2" type="random" value="sfx_wrecking_ball_drop_1,sfx_wrecking_ball_drop_2,sfx_wrecking_ball_drop_3"/>
		<event label="ev_container_drop_release" params="1" type="random" value="sfx_slow_container_drop_start"/>
		<event label="ev_container_drop_impact" params="1" type="random" value="sfx_slow_container_drop"/>
		<event label="ev_cross_street_truck_crash " params="1" type="random" value="sfx_truck_crash_car"/>
		<event label="ev_helicopter_flyby" params="1" type="random" value="sfx_helicopter_flyby"/>
		<event label="ev_helicopter_near_pass" params="1" type="random" value="sfx_helicopter_near_pass"/>
		<event label="ev_helicopter_near_pass_flipped" params="1" type="random" value="sfx_helicopter_near_pass_flipped"/>
		<event label="ev_rockslide" params="1" type="random" value="sfx_rockslide"/>
		<event label="ev_bus_wrecking_ball" params="1" type="random" value="sfx_bus_wrecking_ball"/>
		<event label="ev_two_chopper_crash" params="1" type="random" value="sfx_two_chopper_crash"/>
		<event label="ev_plane_crash" params="1" type="random" value="sfx_plane_crash"/>
		<event label="ev_plane_crash_flipped" params="1" type="random" value="sfx_plane_crash_flipped"/>
		<event label="ev_ui_zone_flash" params="3" type="random" value="sfx_map_flash_1,sfx_map_flash_2,sfx_map_flash_3,sfx_map_flash_4,sfx_map_flash_5"/>
		<event label="ev_ui_zone_start" params="1" type="random" value="sfx_ui_boost_perfect"/>
		<event label="ev_ui_buy_camera" params="1" type="random" value="sfx_ui_buy_camera"/>
		<event label="ev_success_stars_1" params="1" type="random" value="sfx_ui_star_1"/>
		<event label="ev_success_stars_2" params="1" type="random" value="sfx_ui_star_2"/>
		<event label="ev_success_stars_3" params="1" type="random" value="sfx_ui_star_3"/>
		<event label="ev_success_star_bonus" params="2" type="random" value="sfx_ui_star_shine_1,sfx_ui_star_shine_2,sfx_ui_star_shine_3"/>
		<event label="ev_star_reward" params="2" type="random" value="sfx_ui_star_shine_1,sfx_ui_star_shine_2,sfx_ui_star_shine_3"/>
		<event label="ev_amb_garage" params="1" type="random" value="sfx_ambience_garage"/>
		<event label="ev_amb_town" params="1" type="random" value="sfx_ambience_beach"/>
		<event label="ev_amb_mountains" params="1" type="random" value="sfx_ambience_beach"/>
		<event label="ev_amb_cavetunnel" params="1" type="random" value="sfx_ambience_tunnel"/>
		<event label="ev_booster_invincible_active" params="1" type="random" value="sfx_booster_invincible_active"/>
		<event label="ev_booster_invincible_popup" params="1" type="random" value="sfx_booster_invincible_popup"/>
		<event label="ev_booster_x2_popup" params="1" type="random" value="sfx_booster_x2_popup"/>
		<event label="ev_booster_comboextend_popup" params="1" type="random" value="sfx_booster_comboextend_popup"/>
		<event label="ev_booster_nitrofill_popup" params="1" type="random" value="sfx_booster_nitrofill_popup"/>
		<event label="ev_crash_impact_small" params="4" type="random" value="sfx_crash_impact_small_1,sfx_crash_impact_small_2,sfx_crash_impact_small_3,sfx_crash_impact_small_4,sfx_crash_impact_small_5,sfx_crash_impact_small_6"/>
		<event label="ev_big_impact" params="1" type="random" value="sfx_big_impact_1,sfx_big_impact_2"/>
		<event label="ev_impact_car" params="4" type="random" value="sfx_takedown_1,sfx_takedown_2,sfx_takedown_3,sfx_takedown_4,sfx_takedown_5,sfx_takedown_6"/>
		<event label="ev_wow_launch_whoosh" params="1" type="random" value="sfx_wow_launch_whoosh_01,sfx_wow_launch_whoosh_02,sfx_wow_launch_whoosh_03"/>
		<event label="ev_crash_land" params="2" type="random" value="sfx_crash_land_1,sfx_crash_land_2,sfx_crash_land_3,sfx_crash_land_4"/>
		<event label="ev_crash_impact_big" params="2" type="random" value="sfx_crash_heavy_1,sfx_crash_heavy_2,sfx_crash_heavy_3"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_getaway_start" params="1" type="random" value="sfx_intro_getaway_start"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_getaway_good" params="1" type="random" value="sfx_intro_getaway_good"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_getaway_bad" params="1" type="random" value="sfx_intro_getaway_bad"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_playground_start" params="1" type="random" value="sfx_intro_playground_start"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_playground_good" params="1" type="random" value="sfx_intro_playground_good"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_playground_bad" params="1" type="random" value="sfx_intro_playground_bad"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_destruction_start" params="1" type="random" value="sfx_intro_destruction_start"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_destruction_good" params="1" type="random" value="sfx_intro_destruction_good"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_destruction_bad" params="1" type="random" value="sfx_intro_destruction_bad"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_boss_fight" params="1" type="random" value="sfx_intro_boss"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_intro_boost" params="1" type="random" value="sfx_intro_boost"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_race_outro_busted" params="1" type="random" value="sfx_race_outro_busted"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_chase_outro_success" params="1" type="random" value="sfx_chase_outro_success"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_tutorial_intro" params="1" type="random" value="sfx_tutorial_intro"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_tutorial_intro_break" params="1" type="random" value="sfx_slo_mo_start"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_playground_outro_success" params="1" type="random" value="sfx_outro_tutorial"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_playground_outro_fail" params="1" type="random" value="sfx_outro_playground_fail"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_destruction_outro_success" params="1" type="random" value="sfx_outro_destruction_succeed"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_destruction_outro_fail" params="1" type="random" value="sfx_outro_destruction_fail"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_bossfight_outro_success" params="1" type="random" value="sfx_outro_boss_succeed"/>
		<event cooldowntype="time" cooldownvalue="3" label="ev_sfx_bossfight_outro_fail" params="1" type="random" value="sfx_outro_boss_fail"/>
		<event label="ev_sfx_outro_daily_run" type="random" value="sfx_outro_daily_run"/>
		<event label="ev_vo_getaway_girl_combo_002" params="1" type="random" value="vo_getaway_girl_combo_high_01"/>
		<event label="ev_vo_getaway_girl_combo_003" params="1" type="random" value="vo_getaway_girl_combo_high_02"/>
		<event label="ev_vo_getaway_girl_combo_004" params="1" type="random" value="vo_getaway_girl_combo_high_03"/>
		<event label="ev_vo_getaway_girl_combo_005" params="1" type="random" value="vo_getaway_girl_combo_high_04"/>
		<event label="ev_vo_getaway_girl_combo_006" params="1" type="random" value="vo_getaway_girl_combo_med_01"/>
		<event label="ev_vo_getaway_girl_combo_007" params="1" type="random" value="vo_getaway_girl_combo_med_02"/>
		<event label="ev_vo_getaway_girl_combo_008" params="1" type="random" value="vo_getaway_girl_combo_med_03"/>
		<event label="ev_vo_getaway_girl_combo_009" params="1" type="random" value="vo_getaway_girl_combo_med_04"/>
		<event label="ev_vo_getaway_girl_combo_010" params="1" type="random" value="vo_getaway_girl_combo_med_05"/>
		<event label="ev_vo_getaway_girl_combo_011" params="1" type="random" value="vo_getaway_girl_combo_med_06"/>
		<event label="ev_vo_getaway_girl_combo_012" params="1" type="random" value="vo_getaway_girl_combo_med_07"/>
		<event label="ev_vo_getaway_girl_combo_013" params="1" type="random" value="vo_getaway_girl_combo_low_01"/>
		<event label="ev_vo_getaway_girl_combo_014" params="1" type="random" value="vo_getaway_girl_combo_low_02"/>
		<event label="ev_vo_getaway_girl_combo_015" params="1" type="random" value="vo_getaway_girl_combo_low_03"/>
		<event label="ev_vo_getaway_girl_combo_016" params="1" type="random" value="vo_getaway_girl_combo_low_04"/>
		<event label="ev_vo_getaway_girl_ga_start_low" params="3" type="random" value="vo_getaway_girl_apstart_low_01,vo_getaway_girl_apstart_low_02,vo_getaway_girl_apstart_low_03"/>
		<event label="ev_vo_getaway_girl_ga_start_med" params="3" type="random" value="vo_getaway_girl_apstart_med_01,vo_getaway_girl_apstart_med_02,vo_getaway_girl_apstart_med_03"/>
		<event label="ev_vo_dispatch_ga_start_low" params="3" type="random" value="vo_dispatch_apstart_low_01,vo_dispatch_apstart_low_02,vo_dispatch_apstart_low_03"/>
		<event label="ev_vo_dispatch_ga_start_med" params="3" type="random" value="vo_dispatch_apstart_med_01,vo_dispatch_apstart_med_02,vo_dispatch_apstart_med_03"/>
		<event label="ev_vo_cop_ga_start_low" params="1" type="random" value="vo_cop_apstart_low_01"/>
		<event label="ev_vo_cop_ga_start_med" params="1" type="random" value="vo_cop_apstart_med_01"/>
		<event label="ev_vo_getaway_girl_pg_start_low" params="3" type="random" value="vo_getaway_girl_apstart_low_04,vo_getaway_girl_apstart_low_05,vo_getaway_girl_apstart_low_06"/>
		<event label="ev_vo_getaway_girl_pg_start_med" params="3" type="random" value="vo_getaway_girl_apstart_med_04,vo_getaway_girl_apstart_med_05,vo_getaway_girl_apstart_med_06"/>
		<event label="ev_vo_dispatch_pg_start_low" params="2" type="random" value="vo_dispatch_apstart_low_04,vo_dispatch_apstart_low_05"/>
		<event label="ev_vo_dispatch_pg_start_med" params="2" type="random" value="vo_dispatch_apstart_med_04,vo_dispatch_apstart_med_05"/>
		<event label="ev_vo_cop_pg_start_low" params="2" type="random" value="vo_cop_apstart_low_02,vo_cop_apstart_low_03"/>
		<event label="ev_vo_cop_pg_start_med" params="2" type="random" value="vo_cop_apstart_med_02,vo_cop_apstart_med_03"/>
		<event label="ev_vo_getaway_girl_closingin_low" params="2;25" type="random" value="vo_getaway_girl_closingin_low_01,vo_getaway_girl_closingin_low_02"/>
		<event label="ev_vo_getaway_girl_closingin_med" params="3;25" type="random" value="vo_getaway_girl_closingin_med_01,vo_getaway_girl_closingin_med_02,vo_getaway_girl_closingin_med_03"/>
		<event label="ev_vo_getaway_girl_closingin_high" params="4;25" type="random" value="vo_getaway_girl_closingin_high_01,vo_getaway_girl_closingin_high_02,vo_getaway_girl_closingin_high_03,vo_getaway_girl_closingin_high_04,vo_getaway_girl_closingin_high_05,vo_getaway_girl_closingin_high_06"/>
		<event label="ev_vo_dispatch_closingin_low" params="2" type="random" value="vo_dispatch_closingin_low_01,vo_dispatch_closingin_low_02"/>
		<event label="ev_vo_dispatch_closingin_med" params="1" type="random" value="vo_dispatch_closingin_med_01"/>
		<event label="ev_vo_dispatch_closingin_high" params="2" type="random" value="vo_dispatch_closingin_high_01,vo_dispatch_closingin_high_02"/>
		<event label="ev_vo_cop_closingin_low" params="2" type="random" value="vo_cop_closingin_low_01,vo_cop_closingin_low_02"/>
		<event label="ev_vo_cop_closingin_med" params="3" type="random" value="vo_cop_closingin_med_01,vo_cop_closingin_med_02,vo_cop_closingin_med_03"/>
		<event label="ev_vo_cop_closingin_high" params="2" type="random" value="vo_cop_closingin_high_01,vo_cop_closingin_high_02"/>
		<event label="ev_vo_getaway_girl_lostsight_low" params="3;25" type="random" value="vo_getaway_girl_lostsight_low_01,vo_getaway_girl_lostsight_low_02,vo_getaway_girl_lostsight_low_03"/>
		<event label="ev_vo_getaway_girl_lostsight_med" params="3;25" type="random" value="vo_getaway_girl_lostsight_med_01,vo_getaway_girl_lostsight_med_02,vo_getaway_girl_lostsight_med_03"/>
		<event label="ev_vo_getaway_girl_lostsight_high" params="4;25" type="random" value="vo_getaway_girl_lostsight_high_01,vo_getaway_girl_lostsight_high_02,vo_getaway_girl_lostsight_high_03,vo_getaway_girl_lostsight_high_04,vo_getaway_girl_lostsight_high_05"/>
		<event label="ev_vo_cop_lostsight_low" params="2" type="random" value="vo_cop_lostsight_low_01,vo_cop_lostsight_low_02"/>
		<event label="ev_vo_cop_lostsight_med" params="2" type="random" value="vo_cop_lostsight_med_01,vo_cop_lostsight_med_02"/>
		<event label="ev_vo_cop_lostsight_high" params="2" type="random" value="vo_cop_lostsight_high_01,vo_cop_lostsight_high_02"/>
		<event label="ev_vo_dispatch_lostsight_low" params="2" type="random" value="vo_dispatch_lostsight_low_01,vo_dispatch_lostsight_low_02"/>
		<event label="ev_vo_dispatch_lostsight_med" params="2" type="random" value="vo_dispatch_lostsight_med_01,vo_dispatch_lostsight_med_02"/>
		<event label="ev_vo_dispatch_lostsight_high" params="2" type="random" value="vo_dispatch_lostsight_high_01,vo_dispatch_lostsight_high_02"/>
		<event label="ev_vo_getaway_girl_busted_low" params="2;25" type="random" value="vo_getaway_girl_busted_low_01,vo_getaway_girl_busted_low_02,vo_getaway_girl_busted_low_03"/>
		<event label="ev_vo_getaway_girl_busted_med" params="4;25" type="random" value="vo_getaway_girl_busted_med_01,vo_getaway_girl_busted_med_02,vo_getaway_girl_busted_med_03,vo_getaway_girl_busted_med_04"/>
		<event label="ev_vo_getaway_girl_busted_high" params="4;25" type="random" value="vo_getaway_girl_busted_high_01,vo_getaway_girl_busted_high_02,vo_getaway_girl_busted_high_03,vo_getaway_girl_busted_high_04,vo_getaway_girl_busted_high_05"/>
		<event label="ev_vo_cop_busted_low" params="2" type="random" value="vo_cop_busted_low_01,vo_cop_busted_low_02"/>
		<event label="ev_vo_cop_busted_med" params="2" type="random" value="vo_cop_busted_med_01,vo_cop_busted_med_02"/>
		<event label="ev_vo_cop_busted_high" params="2" type="random" value="vo_cop_busted_high_01,vo_cop_busted_high_02"/>
		<event label="ev_vo_dispatch_busted_low" params="2" type="random" value="vo_dispatch_busted_low_01,vo_dispatch_busted_low_02"/>
		<event label="ev_vo_dispatch_busted_med" params="2" type="random" value="vo_dispatch_busted_med_01,vo_dispatch_busted_med_02"/>
		<event label="ev_vo_dispatch_busted_high" params="2" type="random" value="vo_dispatch_busted_high_01,vo_dispatch_busted_high_02"/>
		<event label="ev_vo_getaway_girl_escapes_low" params="2;25" type="random" value="vo_getaway_girl_escapes_low_01,vo_getaway_girl_escapes_low_02"/>
		<event label="ev_vo_getaway_girl_escapes_med" params="3;25" type="random" value="vo_getaway_girl_escapes_med_01,vo_getaway_girl_escapes_med_02,vo_getaway_girl_escapes_med_03"/>
		<event label="ev_vo_getaway_girl_escapes_high" params="4;25" type="random" value="vo_getaway_girl_escapes_high_01,vo_getaway_girl_escapes_high_02,vo_getaway_girl_escapes_high_03,vo_getaway_girl_escapes_high_04,vo_getaway_girl_escapes_high_05"/>
		<event label="ev_vo_cop_escapes_low" params="2" type="random" value="vo_cop_escapes_low_01,vo_cop_escapes_low_02"/>
		<event label="ev_vo_cop_escapes_med" params="2" type="random" value="vo_cop_escapes_med_01,vo_cop_escapes_med_02"/>
		<event label="ev_vo_cop_escapes_high" params="2" type="random" value="vo_cop_escapes_high_01,vo_cop_escapes_high_02"/>
		<event label="ev_vo_dispatch_escapes_low" params="2" type="random" value="vo_dispatch_escapes_low_01,vo_dispatch_escapes_low_02"/>
		<event label="ev_vo_dispatch_escapes_med" params="2" type="random" value="vo_dispatch_escapes_med_01,vo_dispatch_escapes_med_02"/>
		<event label="ev_vo_dispatch_escapes_high" params="2" type="random" value="vo_dispatch_escapes_high_01,vo_dispatch_escapes_high_02"/>
		<event label="ev_vo_getaway_girl_twister_low_low" params="3;25" type="random" value="vo_getaway_girl_twister_low_01,vo_getaway_girl_twister_low_02,vo_getaway_girl_twister_low_03"/>
		<event label="ev_vo_getaway_girl_twister_low_med" params="4;25" type="random" value="vo_getaway_girl_twister_med_01,vo_getaway_girl_twister_med_02,vo_getaway_girl_twister_med_03,vo_getaway_girl_twister_med_04"/>
		<event label="ev_vo_getaway_girl_twister_low_high" params="4;25" type="random" value="vo_getaway_girl_twister_high_01,vo_getaway_girl_twister_high_02,vo_getaway_girl_twister_high_03,vo_getaway_girl_twister_high_04,vo_getaway_girl_twister_high_05"/>
		<event label="ev_vo_cop_twister_low_low" params="4" type="random" value="vo_cop_twister_low_01,vo_cop_twister_low_02,vo_cop_twister_low_03,vo_cop_twister_low_04"/>
		<event label="ev_vo_cop_twister_low_med" params="4" type="random" value="vo_cop_twister_med_01,vo_cop_twister_med_02,vo_cop_twister_med_03,vo_cop_twister_med_04"/>
		<event label="ev_vo_cop_twister_low_high" params="4" type="random" value="vo_cop_twister_high_01,vo_cop_twister_high_02,vo_cop_twister_high_03,vo_cop_twister_high_04"/>
		<event label="ev_vo_getaway_girl_destroy_low" params="3;25" type="random" value="vo_getaway_girl_destroy_low_01,vo_getaway_girl_destroy_low_02,vo_getaway_girl_destroy_low_03"/>
		<event label="ev_vo_getaway_girl_destroy_med" params="4;25" type="random" value="vo_getaway_girl_destroy_med_01,vo_getaway_girl_destroy_med_02,vo_getaway_girl_destroy_med_03,vo_getaway_girl_destroy_med_04"/>
		<event label="ev_vo_getaway_girl_destroy_high" params="4;25" type="random" value="vo_getaway_girl_destroy_high_01,vo_getaway_girl_destroy_high_02,vo_getaway_girl_destroy_high_03,vo_getaway_girl_destroy_high_04,vo_getaway_girl_destroy_high_05"/>
		<event label="ev_vo_cop_destroy_low" params="3" type="random" value="vo_cop_destroy_low_01,vo_cop_destroy_low_02,vo_cop_destroy_low_03"/>
		<event label="ev_vo_cop_destroy_med" params="2" type="random" value="vo_cop_destroy_med_01,vo_cop_destroy_med_02"/>
		<event label="ev_vo_cop_destroy_high" params="4" type="random" value="vo_cop_destroy_high_01,vo_cop_destroy_high_02,vo_cop_destroy_high_03,vo_cop_destroy_high_04"/>
		<event label="ev_vo_dispatch_destroy_low" params="1" type="random" value="vo_dispatch_destroy_low_01"/>
		<event label="ev_vo_dispatch_destroy_med" params="2" type="random" value="vo_dispatch_destroy_med_01,vo_dispatch_destroy_med_02"/>
		<event label="ev_vo_getaway_girl_nitro_low" params="1;25" type="random" value="vo_getaway_girl_nitro_low_1"/>
		<event label="ev_vo_getaway_girl_nitro_med" params="4;25" type="random" value="vo_getaway_girl_nitro_med_01,vo_getaway_girl_nitro_med_02,vo_getaway_girl_nitro_med_04"/>
		<event label="ev_vo_getaway_girl_nitro_high" params="4;25" type="random" value="vo_getaway_girl_nitro_high_01,vo_getaway_girl_nitro_high_02,vo_getaway_girl_nitro_high_03,vo_getaway_girl_nitro_high_04,vo_getaway_girl_nitro_high_05"/>
		<event label="ev_vo_cop_nitro_low" params="2" type="random" value="vo_cop_nitro_low_01,vo_cop_nitro_low_02"/>
		<event label="ev_vo_cop_nitro_med" params="2" type="random" value="vo_cop_nitro_med_01,vo_cop_nitro_med_02"/>
		<event label="ev_vo_cop_nitro_high" params="4" type="random" value="vo_cop_nitro_high_01,vo_cop_nitro_high_02,vo_cop_nitro_high_03,vo_cop_nitro_high_04"/>
		<event label="ev_vo_dispatch_nitro_low" params="2" type="random" value="vo_dispatch_nitro_low_01,vo_dispatch_nitro_low_02"/>
		<event label="ev_vo_dispatch_nitro_med" params="2" type="random" value="vo_dispatch_nitro_med_01,vo_dispatch_nitro_med_02"/>
		<event label="ev_vo_getaway_girl_nearmiss_low" params="2;25" type="random" value="vo_getaway_girl_nearmiss_low_01,vo_getaway_girl_nearmiss_low_02"/>
		<event label="ev_vo_getaway_girl_nearmiss_med" params="2;25" type="random" value="vo_getaway_girl_nearmiss_med_01,vo_getaway_girl_nearmiss_med_02"/>
		<event label="ev_vo_getaway_girl_nearmiss_high" params="4;25" type="random" value="vo_getaway_girl_nearmiss_high_01,vo_getaway_girl_nearmiss_high_02,vo_getaway_girl_nearmiss_high_03,vo_getaway_girl_nearmiss_high_04,vo_getaway_girl_nearmiss_high_05"/>
		<event label="ev_vo_cop_nearmiss_low" params="4" type="random" value="vo_cop_nearmiss_low_01,vo_cop_nearmiss_low_02,vo_cop_nearmiss_low_03,vo_cop_nearmiss_low_04"/>
		<event label="ev_vo_cop_nearmiss_med" params="2" type="random" value="vo_cop_nearmiss_med_01,vo_cop_nearmiss_med_02"/>
		<event label="ev_vo_cop_nearmiss_high" params="4" type="random" value="vo_cop_nearmiss_high_01,vo_cop_nearmiss_high_02,vo_cop_nearmiss_high_03,vo_cop_nearmiss_high_04"/>
		<event label="ev_vo_dispatch_nearmiss_med" params="2" type="random" value="vo_dispatch_nearmiss_med_01,vo_dispatch_nearmiss_med_02"/>
		<event label="ev_vo_getaway_girl_takedown_low" params="3;50" type="random" value="vo_getaway_girl_takedown_low_01,vo_getaway_girl_takedown_low_02,vo_getaway_girl_takedown_low_03"/>
		<event label="ev_vo_getaway_girl_takedown_med" params="3;50" type="random" value="vo_getaway_girl_takedown_med_01,vo_getaway_girl_takedown_med_02,vo_getaway_girl_takedown_med_03"/>
		<event label="ev_vo_getaway_girl_takedown_high" params="4;25" type="random" value="vo_getaway_girl_takedown_high_01,vo_getaway_girl_takedown_high_02,vo_getaway_girl_takedown_high_03,vo_getaway_girl_takedown_high_04,vo_getaway_girl_takedown_high_05"/>
		<event label="ev_vo_cop_takedown_low" params="1" type="random" value="vo_cop_takedown_low_01"/>
		<event label="ev_vo_cop_takedown_med" params="2" type="random" value="vo_cop_takedown_med_01,vo_cop_takedown_med_02"/>
		<event label="ev_vo_cop_takedown_high" params="2" type="random" value="vo_cop_takedown_high_01,vo_cop_takedown_high_02"/>
		<event label="ev_vo_dispatch_takedown_low" params="2" type="random" value="vo_dispatch_takedown_low_01,vo_dispatch_takedown_low_02"/>
		<event label="ev_vo_dispatch_takedown_med" params="2" type="random" value="vo_dispatch_takedown_med_01,vo_dispatch_takedown_med_02"/>
		<event label="ev_vo_dispatch_takedown_high" params="2" type="random" value="vo_dispatch_takedown_high_01,vo_dispatch_takedown_high_02"/>
		<event label="ev_vo_getaway_girl_jumps_low" params="1;25" type="random" value="vo_getaway_girl_jumps_low_01,vo_getaway_girl_jumps_low_02"/>
		<event label="ev_vo_getaway_girl_jumps_med" params="4;25" type="random" value="vo_getaway_girl_jumps_med_01,vo_getaway_girl_jumps_med_02,vo_getaway_girl_jumps_med_03,vo_getaway_girl_jumps_med_04"/>
		<event label="ev_vo_getaway_girl_jumps_high" params="4;25" type="random" value="vo_getaway_girl_jumps_high_01,vo_getaway_girl_jumps_high_02,vo_getaway_girl_jumps_high_03,vo_getaway_girl_jumps_high_04,vo_getaway_girl_jumps_high_05"/>
		<event label="ev_vo_cop_jumps_low" params="3" type="random" value="vo_cop_jumps_low_01,vo_cop_jumps_low_02,vo_cop_jumps_low_03"/>
		<event label="ev_vo_cop_jumps_med" params="3" type="random" value="vo_cop_jumps_med_01,vo_cop_jumps_med_02,vo_cop_jumps_med_03"/>
		<event label="ev_vo_cop_jumps_high" params="4" type="random" value="vo_cop_jumps_high_01,vo_cop_jumps_high_02,vo_cop_jumps_high_03,vo_cop_jumps_high_04"/>
		<event label="ev_vo_dispatch_jumps_low" params="1" type="random" value="vo_dispatch_jumps_low_01"/>
		<event label="ev_vo_dispatch_jumps_med" params="1" type="random" value="vo_dispatch_jumps_med_01"/>
		<event label="ev_vo_getaway_girl_roof_low" params="1;25" type="random" value="vo_getaway_girl_roof_low_01"/>
		<event label="ev_vo_getaway_girl_roof_med" params="2;25" type="random" value="vo_getaway_girl_roof_med_01,vo_getaway_girl_roof_med_02"/>
		<event label="ev_vo_getaway_girl_roof_high" params="4;25" type="random" value="vo_getaway_girl_roof_high_01,vo_getaway_girl_roof_high_02,vo_getaway_girl_roof_high_03,vo_getaway_girl_roof_high_04"/>
		<event label="ev_vo_cop_roof_high" params="3" type="random" value="vo_cop_roof_high_01,vo_cop_roof_high_02,vo_cop_roof_high_03"/>
		<event label="ev_vo_getaway_girl_combo_low" params="4;25" type="random" value="vo_getaway_girl_combo_low_01,vo_getaway_girl_combo_low_02,vo_getaway_girl_combo_low_03,vo_getaway_girl_combo_low_04"/>
		<event label="ev_vo_getaway_girl_combo_med" params="4;25" type="random" value="vo_getaway_girl_combo_med_01,vo_getaway_girl_combo_med_02,vo_getaway_girl_combo_med_03,vo_getaway_girl_combo_med_04,vo_getaway_girl_combo_med_05,vo_getaway_girl_combo_med_06,vo_getaway_girl_combo_med_07"/>
		<event label="ev_vo_getaway_girl_combo_high" params="4;25" type="random" value="vo_getaway_girl_combo_high_01,vo_getaway_girl_combo_high_02,vo_getaway_girl_combo_high_03,vo_getaway_girl_combo_high_04"/>
		<event label="ev_motion_comic_press" params="1" type="random" value="sfx_motion_comic_press"/>
		<event label="ev_motion_comic" params="2" type="random" value="sfx_motion_comic_1,sfx_motion_comic_2,sfx_motion_comic_3,sfx_motion_comic_4"/>
		<event label="ev_motion_comic_1" params="2" type="random" value="sfx_motion_comic_1,sfx_motion_comic_2,sfx_motion_comic_3,sfx_motion_comic_4"/>
		<event label="ev_motion_comic_2" params="2" type="random" value="sfx_motion_comic_1,sfx_motion_comic_2,sfx_motion_comic_3,sfx_motion_comic_4"/>
		<event label="ev_motion_comic_3" params="2" type="random" value="sfx_motion_comic_1,sfx_motion_comic_2,sfx_motion_comic_3,sfx_motion_comic_4"/>
		<event label="ev_motion_comic_boss" params="2" type="random" value="sfx_motion_comic_1,sfx_motion_comic_2,sfx_motion_comic_3,sfx_motion_comic_4"/>
		<event label="ev_checkpoint_popup" params="1" type="random" value="sfx_checkpoint_popup"/>
		<event label="ev_checkpoint_time_pickup" params="1" type="random" value="sfx_checkpoint_time_pickup"/>
		<event label="ev_countdown_timer" params="1" type="random" value="sfx_countdown_timer"/>
		<event label="ev_countdown_timer_double" params="1" type="random" value="sfx_countdown_timer_double"/>
		<event label="ev_sfx_outro_checkpoint" params="1" type="random" value="sfx_outro_checkpoint"/>
		<event label="ev_change_lane_air" params="1" type="random" value="sfx_obstacle_miss_1,sfx_obstacle_miss_2,sfx_obstacle_miss_3"/>
		<event label="ev_sfx_outro_getaway_far" params="1" type="random" value="sfx_outro_getaway_far"/>
		<event label="ev_sfx_ui_select" type="playlist" value="sfx_ui_select"/>
		<event label="ev_sfx_ui_confirm" type="playlist" value="sfx_ui_confirm"/>
		<event label="ev_sfx_ui_music_confirm" type="playlist" value="sfx_ui_music_confirm"/>
		<event label="ev_sfx_ui_error" type="playlist" value="sfx_ui_error"/>
		<event label="ev_sfx_ui_pay_skip" type="playlist" value="sfx_ui_pay_skip"/>
		<event label="ev_sfx_ui_pause" type="playlist" value="sfx_ui_pause"/>
		<event label="ev_sfx_ui_countdown" type="playlist" value="sfx_ui_countdown"/>
		<event label="ev_sfx_ui_continue" type="playlist" value="sfx_ui_continue"/>
		<event label="ev_sfx_menu_window_close" type="playlist" value="sfx_menu_window_close"/>
		<event label="ev_sfx_ui_achievements" type="playlist" value="sfx_ui_achievements"/>
		<event label="ev_sfx_ui_inbox" type="playlist" value="sfx_ui_inbox"/>
		<event label="ev_sfx_ui_back" type="playlist" value="sfx_ui_back"/>
		<event label="ev_sfx_ui_buy" type="playlist" value="sfx_ui_buy"/>
		<event label="ev_sfx_ui_custom_decal" type="playlist" value="sfx_ui_custom_decal"/>
		<event label="ev_sfx_ui_custom_plate" type="playlist" value="sfx_ui_custom_plate"/>
		<event label="ev_sfx_ui_custom_spray" type="playlist" value="sfx_ui_custom_spray"/>
		<event label="ev_sfx_ui_customize" type="playlist" value="sfx_ui_customize"/>
		<event label="ev_sfx_ui_dealer" type="playlist" value="sfx_ui_dealer"/>
		<event label="ev_sfx_ui_gameloft_live" type="playlist" value="sfx_ui_gameloft_live"/>
		<event label="ev_sfx_ui_mode_boss_fight" type="playlist" value="sfx_ui_mode_boss_fight"/>
		<event label="ev_sfx_ui_mode" type="playlist" value="sfx_ui_mode"/>
		<event label="ev_sfx_ui_next" type="playlist" value="sfx_ui_next"/>
		<event label="ev_sfx_ui_options" type="playlist" value="sfx_ui_options"/>
		<event label="ev_sfx_ui_run" type="playlist" value="sfx_ui_run"/>
		<event label="ev_sfx_ui_retry" type="playlist" value="sfx_ui_retry"/>
		<event label="ev_sfx_ui_upgrades" type="playlist" value="sfx_ui_upgrades"/>
		<event label="ev_sfx_hurry_up" type="playlist" value="sfx_hurry_up"/>
		<event label="ev_sfx_ui_zoom_in" type="playlist" value="sfx_ui_zoom_in"/>
		<event label="ev_sfx_ui_zoom_out" type="playlist" value="sfx_ui_zoom_out"/>
		<event label="ev_sfx_ui_debrief_text" type="playlist" value="sfx_ui_debrief_text"/>
		<event label="ev_sfx_ui_boost_early" type="playlist" value="sfx_ui_boost_early"/>
		<event label="ev_sfx_ui_boost_perfect" type="playlist" value="sfx_ui_boost_perfect"/>
		<event label="ev_sfx_ui_boost_late" type="playlist" value="sfx_ui_boost_late"/>
		<event label="ev_sfx_ui_car_select" type="playlist" value="sfx_ui_car_select"/>
		<event label="ev_sfx_ui_count_click" type="playlist" value="sfx_ui_count_click"/>
		<event label="ev_sfx_ui_level_up" type="playlist" value="sfx_ui_level_up"/>
		<event label="ev_sfx_pause_whoosh" type="playlist" value="sfx_pause_whoosh"/>
		<event label="ev_sfx_break_sign_large" type="playlist" value="sfx_break_sign_large"/>
		<event label="ev_sfx_ambience_beach" type="playlist" value="sfx_ambience_beach"/>
		<event label="ev_sfx_ambience_tunnel" type="playlist" value="sfx_ambience_tunnel"/>
		<event label="ev_sfx_money_pickup" type="playlist" value="sfx_money_pickup"/>
		<event label="ev_sfx_collect_nitro_1" type="playlist" value="sfx_collect_nitro_1"/>
		<event label="ev_sfx_collect_nitro_2" type="playlist" value="sfx_collect_nitro_2"/>
		<event label="ev_sfx_collect_nitro_3" type="playlist" value="sfx_collect_nitro_3"/>
		<event label="ev_sfx_collect_nitro_4" type="playlist" value="sfx_collect_nitro_4"/>
		<event label="ev_sfx_collect_nitro_5" type="playlist" value="sfx_collect_nitro_5"/>
		<event label="ev_sfx_nitro_ready" type="playlist" value="sfx_nitro_ready"/>
		<event label="ev_sfx_stunt_lvl_1" type="playlist" value="sfx_stunt_lvl_1"/>
		<event label="ev_sfx_stunt_lvl_2" type="playlist" value="sfx_stunt_lvl_2"/>
		<event label="ev_sfx_stunt_lvl_3" type="playlist" value="sfx_stunt_lvl_3"/>
		<event label="ev_sfx_stunt_popup_lvl_1" type="playlist" value="sfx_stunt_popup_lvl_1"/>
		<event label="ev_sfx_stunt_popup_lvl_2" type="playlist" value="sfx_stunt_popup_lvl_2"/>
		<event label="ev_sfx_stunt_popup_lvl_3" type="playlist" value="sfx_stunt_popup_lvl_3"/>
		<event label="ev_sfx_slow_down" type="playlist" value="sfx_slow_down"/>
		<event label="ev_sfx_nitro_boost" type="playlist" value="sfx_nitro_boost"/>
		<event label="ev_sfx_nitro_boost_stop" type="playlist" value="sfx_nitro_boost_stop"/>
		<event label="ev_sfx_engine_slow_down_ferrari_f458" type="playlist" value="sfx_engine_slow_down_ferrari_f458"/>
		<event label="ev_sfx_ramp_slow" type="playlist" value="sfx_ramp_slow"/>
		<event label="ev_sfx_am_jumpwind_01" type="playlist" value="sfx_am_jumpwind_01"/>
		<event label="ev_sfx_drafting" type="playlist" value="sfx_drafting"/>
		<event label="ev_sfx_drafting_loop" type="playlist" value="sfx_drafting_loop"/>
		<event label="ev_sfx_grind_loop" type="playlist" value="sfx_grind_loop"/>
		<event label="ev_sfx_hydroplane" type="playlist" value="sfx_hydroplane"/>
		<event label="ev_sfx_siren_loop" type="playlist" value="sfx_siren_loop"/>
		<event label="ev_sfx_outro_sweeper" type="playlist" value="sfx_outro_sweeper"/>
		<event label="ev_sfx_ui_social" type="playlist" value="sfx_ui_social"/>
		<event label="ev_sfx_ui_play" type="playlist" value="sfx_ui_play"/>
		<event label="ev_m_menu1" type="playlist" value="m_menu1"/>
		<event label="ev_m_debrief" type="playlist" value="m_debrief"/>
		<event label="ev_m_ingame1" type="playlist" value="m_ingame1"/>
		<event label="ev_m_ingame2" type="playlist" value="m_ingame2"/>
		<event label="ev_m_boss" type="playlist" value="m_boss"/>
	</events>
</soundpack>
